StackRating

An Elo-based rating system for Stack Overflow
Home   |   About   |   Stats and Analysis   |   Get a Badge
Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 32 33 34 35 36 ... 106
Title Δ
What is the benefit of using OpenGL fan instead of creating a circl... +0.29
Are HOST_CACHED_BIT and HOST_COHERENT_BIT contradicting each other? +1.24
utf8.offset: how to specify starting positions? 0.00
Can I call optional::emplace as a member initializer? +1.33
std::ptr_fun replacement for c++17 +1.51
Switch shader program with less calls 0.00
Lua - how to simulate "multithreading"? +0.25
Different texture co-ordinates per object when instancing 0.00
Can the compiler optimize out the empty base if the class contains... -2.45
Can the compiler exploit empty base optimisation if the class conta... -0.37
Difference between ByteBuffer.allocateDirect() and glGenBuffers() 0.00
c++ new and delete overloading 0.00
OpenGL float precision makes unexpected differece +0.26
Ignore color output from within the shader -2.83
Tessellation with glPrimitiveRestartIndex()? 0.00
How do base internal formats work? 0.00
cout vector of std::any 0.00
how to disable special vulkan validation exception -0.78
What is the meaning of "Feature X requires run-time support&qu... 0.00
Do compute shaders in OpenGl have instruction limits? 0.00
Do `bindings` within a set have to be unique for a uniform? -0.73
Is Vertex Array Object a part of Context? 0.00
C++11 value initializer vs list initializer 0.00
How to measure a GPU Context Switch from Compute to Rendering Shader +1.26
Access GLSL Uniforms after shaders have used them +0.25
Best way to store animated vertex data 0.00
Vulkan copying image from swap chain 0.00
Using co_await to improve readability of my PPL code 0.00
GLSL variable not passing from vertex to fragment shader +0.25
Can multiple subpass be used with single pipeline in vulkan 0.00
Is this safe? Rvalue and reference return values -2.47
How to check if a UTF-8 string starts with an 'a' -0.24
how can i load an array of uniform buffer objects into the shader? 0.00
The size limitation of the resources per shader in OpenGL 4.5 0.00
GLSL colour output is off by one as RGB 0.00
C++ Ranges TS include experimental path -0.22
Do require(s) in multiple files create separate instances or do the... 0.00
Race condition in shared_ptr doesn't happen +0.25
Re-create FBO (frame buffer object) each frame 0.00
Why is `std::byte` an enum class instead of a class? 0.00
Why are the OpenGL functions using a mix of GLuint and GLint for at... +0.26
OpenGL device coordinates shader behaves strangely 0.00
How Can I Assign a Function to a Function Pointer +0.24
function associated with samplerBuffer in Glsl 0.00
Prevent scoped enum to be copyable / moveable? 0.00
What is an "active" uniform block in OpenGL 0.00
Vulkan renderpasses - Using an attachment as a texture 0.00
Initialize static string (either C-type or std::string) with respec... +0.57
Meaning of memoryTypes in Vulkan 0.00
SQLite use of autoincrement in a small table 0.00