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Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
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Title Δ
proper usage of GL_MAP_UNSYNCHRONIZED_BIT in combination with GL_MA... 0.00
PyQt5 choose the latest OpenGL version available 0.00
OpenGL querying GL_COMPILE_STATUS returns incorrect values 0.00
Vulkan: Using buffer aliasing to implement a defragmentation scheme 0.00
What type of state is glClearColor? 0.00
Is it possible to save the active shader program inside a VAO ?If y... 0.00
C++17 if init for the while loop? +1.47
What exactly are D3D Input Slots and what is the OpenGL equivalent? 0.00
does GL_MAP_INVALIDATE_RANGE_BIT require glInvalidateBufferSubData? 0.00
Vulkan on devices that share host memory -0.74
"Bytecode" instead of hardcoded shader performance 0.00
OpenGL glUniform1i Invalid Operation 0.00
glsl UNEXPECTED NEW_IDENTIFIER, expecting $end 0.00
Return type std::optional<std::variant<...>> 0.00
How to update array of matrices to glsl shader 0.00
Why does OpenGL not support multiple index buffering? 0.00
Parallax Corrected Cubemaps in Opengl? 0.00
GLSL Error: (0) : error C5145: must write to gl_Position 0.00
What does openGL do with empty/uninitialized data sent to it? 0.00
c++ How to inline private class fields? 0.00
Constexpr implicitly declared functions 0.00
mt19937 and normal distribution 0.00
OpenGL edge artifacts with NVIDIA FXAA anti-aliasing 0.00
Is it possible to pass a lambda with captured non-copyable (moved)... 0.00
Does OpenGL allow you to provide array attributes when using glMult... 0.00
Post-processing individual MSAA samples in CPU 0.00
C++ 20? modules - no exporting of privates 0.00
Does shink_to_fit cause a rellocation? +0.25
Gaussian blur on shadow map (FBO/texture) 0.00
Can I use a second OpenGL context to render a UI on top of a 3D sce... +0.23
Video playback with Vulkan on Android Devices 0.00
OpenGL multi-GPU support 0.00
Using only part of a varying variable -2.78
Is there a way to iterate over a userdata, like pairs and ipairs do... 0.00
It`s possible to calculate time complexity of Shader algorithm? +0.25
Pass command line arguments as string in Lua 0.00
Why do input attachments need a descriptor set to be bound? +0.26
C++11 regular expressions and the string u8 prefix 0.00
std::move do not creating derived class -2.33
Does void* reserve inheritance information? +1.48
Deferred Rendering vs pre fragment shader Depth Culling 0.00
What does the OpenGL command suffix 'v' represent? 0.00
Push and Pop Matrix 0.00
OpenGL - Practice of binding to default texture? 0.00
static_cast<T&&>(t) faster than std::forward<T>... 0.00
When designing a variadic-template API, should I prefer taking tupl... 0.00
How to find valid OpenGL framebuffer configuration/documentation 0.00
Clang and GCC disagree on constructor selection when using braces n... 0.00
Is it possible to save the complete "path" to a Lua table... 0.00
Why comment glBindFragDataLocation, the GL also works correctly? 0.00