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Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 31 32 33 34 35 ... 106
Title Δ
OpenGL Enable Clip Distance 0.00
How to convert std::string_view to double? 0.00
GLSL memoryBarrier() 0.00
auto rules for direct-list-initialization 0.00
Lua / Initialize table with inline function code but assign value n... 0.00
Texture used as FBO color attachment and sampler2D of a shader prog... 0.00
How to find out if glEnable(GL_MULTISAMPLE) is working for my textu... 0.00
Flipping the viewport in Vulkan 0.00
C++17 And the Current State of Decimal Floating Point 0.00
Compute Shader Invocations writing conflict 0.00
is it legal to give a null handle to renderpass begin 0.00
Can OpenGL convert integer pixel data to floating point or UNORM? 0.00
WebGL2 - Can I query a shadowmap cubemap with non world position? 0.00
Dynamic size arrays in Uniform buffer in Vulkan 0.00
Disjointness of allocated memory blocks? 0.00
gl*Pointer-function for texture-bindings 0.00
Vulkan: Is there a way to draw multiple objects in different locati... -0.80
How do I get a code point literal in utf8 +1.52
How to emplace_back a string vector to a vector of struct type? 0.00
Editing array with std::async 0.00
Why move semantics have the same behavior as shallow copy in dynami... -1.50
Determining the Storage type of an Image3D at runtime +0.84
Is there a C++ equivalent to Rust's `std::mem::drop` in the sta... 0.00
Using std::move, and preventing further use of the data 0.00
Usefulness of std::make_unique and std::make_shared in C++1z -1.86
Describing attachments for multipass rendering 0.00
C++11 atomic: is std::memory_order code portable? +1.20
Why is depth buffers faster than depth textures? 0.00
Strange behavior of GLSL array-element-operator on sampler2D array 0.00
Does this KHR_debug output mean <1ms or 147ms? -0.69
co_await appears to be suboptimal? +0.96
how to provide Custom interpolation technique in OpenGL for filling... +0.99
how to get enum value from enum type? +1.27
rvalue data member initialization: Aggregate initialization vs cons... +0.24
What does it mean to evaluate the creation of an object? 0.00
Create inline std::string 0.00
std::get on std::tuple results in variadic args reducing to nothing... 0.00
Deciphering what `void*` represents +1.67
How does the compiler store auto variables 0.00
What is a gvec4? 0.00
Pass texture with float values to shader +0.26
OpenGL4.5 - bind multiple textures and samplers +0.86
Use SSBO as VBO input for the next draw call 0.00
Using OpenGL frame buffer objects with Qt (QOpenGLWidget), how to d... +0.25
glGenerateMipmap() with ARB_sparse_texture extension 0.00
Can't initialize field outside initializer list -1.93
fill element array buffer without modifying VAO (4.1) 0.00
Why does `std::pmr::polymorphic_allocator` not propagate on contain... 0.00
Lua is it possible to load all local variables into a table, and/or... +0.25
Vertex attribute bindings from multiple VAOs in one shader 0.00