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Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 53 54 55 56 57 ... 106
Title Δ
How to handle GL_OUT_OF_MEMORY error during glBufferData? 0.00
Object's origin in openGL 0.00
OpenGL 3 plain text man pages 0.00
can I build boost libraries with std::shared_ptr instead of boost::... 0.00
Difference between virtual ~T(){} and virtual ~T() = default; 0.00
GLFW Input States -0.03
why we need both std::promise and std::future? +1.69
"Emulate" minimum OpenGL specs? -1.54
C++ alternate class implementation by rename class with its constru... 0.00
How do I use glCreateBuffers() over glGenBuffers()? 0.00
OpenGL 4.0 FP64 capability 0.00
How to implement an intrusive linked list that avoids undefined beh... -0.04
Implementing Ambient lighting in a deferred Renderer? 0.00
Deferred Shading and attenuation 0.00
Is it possible to determine the size of the default framebuffer usi... 0.00
C++ Module Definition File header inline symbol 0.00
PassThrough Geometry Shader Not Working 0.00
User-defined CUDA kernels in lua/c++ 0.00
Sorting a vector of structs in C++ +0.75
lua io writing to specific postion +1.35
C++11 how to observe memory order in atomic::store and atomic::load 0.00
In C++ how do we call everything with a valid X(Args...) syntax tha... 0.00
Access different Fragment in Fragmentshader OpenGL +1.47
Const reference wrapper from reference wrapper +1.11
imageStore to RGB texture? 0.00
how can i iterate with loop in sampler2D 0.00
Framebuffer with multiple draw buffers -2.55
Rendering multiple objects in OpenGL when the number of objects is... 0.00
Axis rotation with an oriented bounding box 0.00
Memory coherency with compute shaders and imageStore 0.00
time delay inside recursive function in opengl 0.00
Multiple static_assert's that depend on the same value 0.00
Rendering multiple objects with OpenGL shaders -0.56
Lua C modules: confused about including members 0.00
webgl discard fragment, but also check discarded colors? -0.71
Correctly illuminating the faces of a cube with OpenGL shaders +1.42
How to Initialize array of pointers in a c++ Initializer List 0.00
Rotating a cube with the mouse using OpenGL 0.00
Bitmap font rendering issue 0.00
Why are implicitly and explicitly deleted move constructors treated... 0.00
How to use WGLARB in LWJGL 3? 0.00
SSBO as bigger UBO? 0.00
Layered rendering to CUBEMAP using geometry shader 0.00
OpenGL change varying location in separable shader program -2.64
Can I use a multisample buffer for things other than anti-aliasing? 0.00
Reuse coroutine with different arguments per call in lua 0.00
I have a table on the Lua stack. How can I push a function on the s... 0.00
How to associate a lua_sethook context with lua_sethook? 0.00
difference between GL_SAMPLES_PASSED and GL_ANY_SAMPLES_PASSED in o... 0.00
OpenGL (ES 2.0 but not specific to ES): is GL_STATIC_DRAW meant for... 0.00