StackRating

An Elo-based rating system for Stack Overflow
Home   |   About   |   Stats and Analysis   |   Get a Badge
Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 54 55 56 57 58 ... 106
Title Δ
How many times the constructors are called? 0.00
Newest GLSL Spec with Least Changes? 0.00
Blending lightmap with diffuse texture +0.28
Why is the argument of the copy constructor a reference rather than... +1.67
Is default constructor elision / assignment elision possible in pri... -0.31
std::tuple_element need deep template instantination +0.86
GLSL - Passing coordinates to fragment shader? 0.00
Owner of nested class object -2.83
How to return a value in a vector by reference? 0.00
How to hide the GLSL implementation detail on Android +0.30
Lua string.match to extract some values of a HTML 0.00
OpenGL ES 2.0: glGetAttribLocation returns -1. Shader optimization? 0.00
Is there an overhead on parallel_for (Inter TBB) similar to the ove... -0.19
GLSL fragment shader struct out 0.00
What is the correct syntax for declaring a function pointer with ge... +0.62
Depth vs Postion 0.00
GLSL Instancing - Max number of inputs for vertex data? -0.19
Is a c-style cast calling an explicit conversion constructor correct? +1.62
Matrix Multiplication Keeps Giving Me The Right Answer With My Math... 0.00
Why RVO and NRVO are not made obligatory by the standard? 0.00
Trouble passing attributes to GLSL using LWJGL +0.29
What is the purpose of thread-safe data structure classes? -2.04
Transfer of pixel data: 24BPP images and GL_UNPACK_ALIGNMENT set to 4 0.00
what does buffer mapped means for PBO? 0.00
Must shader uniforms be uploaded once for every VAO? 0.00
Multiple subroutine types defined in the same fragment shader does... 0.00
GLSL: no active uniforms/attributes after link 0.00
C++ allocating shared_ptr with C++11 (std::shared_ptr): Is it still... +1.76
How do you pass a std::array? -0.98
Moving an array held by a unique_ptr into a vector's array storage 0.00
OpenGL changing VBO data occasionally 0.00
How do I clean up the classes properly in Lua and C++? 0.00
Optimal way to return local value in C++11 +1.21
std::queue should I shrink to fit? +1.30
Are basic_string literals faster or handled better at compile-time? -0.83
OpenGL how to determine the latest version to code with 0.00
Is it possible to render one half of a scene by OpenGL and other ha... -0.48
How to do initialization and assignment seperately for std::istring... -0.24
About C++ copy (value1 = value2) +1.16
Unexpected ifstream behavior? -1.34
lighting from point light has strange artifacts on my models in thr... -0.21
OpenGL, glBegin/glEnd is equivalent to one draw call? 0.00
What kind of parameters can be automatically moved in return statem... 0.00
why are integer UV coordinates needed for fetching multisampled tex... 0.00
How can I use unique_ptr with a more generic deleter? -0.52
How upvalues are counted in nested Lua functions? -2.68
c++11 threads, why this program keep running infinitly in release m... 0.00
glCopyTexImage*D: How to push data to a single image 0.00
OpenGL/GLSL faster way than imageStore() to set mutiple pixels of a... 0.00
Usage of GL_ARB_clear_texture throws access violation exception -0.21