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Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 55 56 57 58 59 ... 106
Title Δ
noexcept(expression) - where expression is a noexcept function that... 0.00
Problems Loading 32 bit .bmp texture in opengl c++ 0.00
Lua: table element doesn't want to be copied while the value exists -0.20
Lua table sort with string key 0.00
Why implicit conversion is occurring in "if expression" a... 0.00
Can out of memory errors be detected for glTexImage? 0.00
How to you define attaching a texture array to a FBO's color attach... 0.00
Run garbage collector +0.28
Bind pre rendered depth texture to fbo or to fragment shader? 0.00
Difference between GL_VERTEX_ARRAY_ADDRESS_NV and GL_VERTEX_ATTRIB_... 0.00
Can I make table from other table elements? 0.00
C++ idiom for base class abstract methods without dynamic dispatch... -0.62
GLSL error C3012: invalid value 8 for layout specifier 'binding' in... 0.00
How to implement bind() for Lua? +0.10
Rendering fails completely when nonzero stride is used in glVertexA... 0.00
glGetAttribLocation works only sometimes 0.00
Is std::vector::begin() - 1 undefined? +2.30
Is there a way to tell whether an OpenGL operation is finished? 0.00
Lua: getting environment of element that belongs to specified table 0.00
Is there any subtle difference between prepending '=' to initialize... -0.09
GLSL vertex shader cancel render +0.28
How to interpret the meaning of glGetActiveUniformBlockiv with GL_U... 0.00
Drawing 3D polygon using vertex array 0.00
Implementation of std::initializer_list 0.00
Initialization of member array with noncopyable non pod -0.73
Can I move the contents of one vector to the end of another? +1.24
about advance in STL -1.21
Converting glm::lookat matrix to quaternion and back 0.00
Updating only a horizontal subregion of a texture in OpenGL ES 2.0 0.00
What is the use of "const" functions? -0.69
Unable to create 4.3 OpenGL context +1.34
Unable to render depth texture 0.00
Two layouts with the same location in GLSL 4.4 0.00
Normal mapping and lighting gone wrong, not displaying correctly 0.00
How does this particular struct function like this? (arcsynthesis m... 0.00
How do I create an OpenGL 3.3 context in GLFW 3 0.00
Where is glTextureVertexPointer defined? 0.00
Why point a pointer to 0 after*** deleting it? +0.53
Passing this pointer to inner class as a weak_ptr -0.20
Editing Buffer Data In a Vertex Array 0.00
Linked Lists in Lua 0.00
Improper colors displayed when loading 32-bit png using stb_image a... 0.00
OpenGL: Multi-texturing an array of "linked" quads 0.00
Does OpenGL guarantee that primitives in a vertex buffer will be dr... +0.28
Console-window has icon, but OpenGL/GLUT window don't have. Why? +1.36
How to use the FTGL C API from C++? -2.80
Can a texture be bound to more than one fbo? 0.00
pass QGLFrameBufferObject to ShaderEffectItem as Image 0.00
GLSL: check if an extension is supported +1.59
what's relationship between Three.js and directx? 0.00