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Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 57 58 59 60 61 ... 106
Title Δ
GLSL How to avoid multiple checking +0.60
Lambda captures and member variables 0.00
Can GLM Be Used As Plain Old Data in glUniformx()? 0.00
qt multiple QGLShaderProgram for one texture 0.00
Usage of glBindBufferRange with transform feedback 0.00
Ignore certain colour alpha blending -2.56
RAII wrapper for OpenGL objects 0.00
How do I set the attributes of a WebGL context after it has been cr... 0.00
When to use Texture Views 0.00
Access a table indexed by a table key in lua C++ +0.30
Idle thread time in GLFW 3.0 / C++ 0.00
Initialize tuple with same parameter 0.00
Multiple base vertex per instanced draw 0.00
Does reading a c++ 11 book requires to have knowledge of c++98? +1.06
What is the point of the textarget parameter for glFramebufferTextu... 0.00
Get original texture color in a Fragment Shader in OpenGL -2.81
Template specialization and inheritance -0.50
Quaternion rotation without Euler angles +0.67
For range (c++11) using virtual interface object -2.69
vector::emplace_back for objects with a private constructor -2.82
Transparency in texture not working in libgdx +0.56
Function creating in Lua 0.00
Are C++11 objects potentially slower in multi-threaded environments... -2.35
Using different texture types in same texture unit at the same time... 0.00
Calculate tangent Space in FragmentShader 0.00
Cant initialize a std array into a std vector -0.33
OpenGL - Is it possible to use texture buffers with interleaved VBOs? 0.00
issues with mixing glGetTexImage and imageStore on nvidia opengl 0.00
Does OpenGL internally calculate shaders starting with the vector? 0.00
Process single channel image by glsl texture -0.23
Geometry shader invocations input layout qualifier 0.00
GLSL C style numeric cast +0.26
GL occlusion from point light 0.00
Using RGB10_A2_UI format in glRenderBufferStorage() 0.00
How to prevent scintillation (antialiasing artifacts) in openGL? +0.27
Can't set GL flags with GLFW 0.00
Where are ARB_separate_shader_objects functions? (eg glUseProgramSt... 0.00
Non-power of two textures using Cubemaps in OpenGL 0.00
How do you set Opengl Line width in GLSL without geometry shader, i... 0.00
glGetTexImage returns 0s with FBO 0.00
openGL invert textures orientation during pixel-transfer? 0.00
Safest way for unique type identification in C++11 0.00
How can I read float data with glReadPixels 0.00
Get clipboard string and set it +0.27
GLSL ES 2.0 - Alternative for UBO? 0.00
Seperating OpenGL dependency from client code and server code +0.27
Garbage collection in C#; disposing of objects in a specific thread +0.88
Is it possible to run ECMAScript on Lua? 0.00
Enabling OpenGL extensions 0.00
OpenGL 2.0 (Android) - how to clear/reset texture memory or delete... 0.00