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Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 59 60 61 62 63 ... 106
Title Δ
GLSL geometry value changing when it shouldnt 0.00
How do I write move constructor and assignment operator for a class... -0.69
How to pass data between multiple Lua State(multi-thread)? -0.20
Can I return an optional from a constexpr function? +1.84
C++ Eigen move arrayXXd to MatrixXd 0.00
Is it OK to return lua_integer type instead of lightuserdata in Lua... 0.00
FBO depth and stencil render buffer attachments 0.00
MSAA resolve into texture attachment of the same FBO 0.00
Sorting a list of objects holding a vector of unique_ptr +1.21
OpenGL ping ponging with two textures on the same framebuffer 0.00
open gl depth buffer issue +0.27
default uniform (array) values 0.00
My texture keeps showing up white on screen 0.00
VAO problems with bind -0.19
opengl indexed drawing issue 0.00
Iterate Vertex Buffer 0.00
Can SDL create a sRGB OpenGL context? 0.00
How to C++11 static_assert for type constraint? +0.27
how openGL handles data service like socket service or http service? 0.00
Reference std::basic_string specialization of string with custom al... 0.00
Difference between uniform location and uniform index? 0.00
Simple LWJGL program displays nothing 0.00
Shared pointers and raw pointers in same container -0.09
the arrt name GL_DEPTH_TEXTURE_MODE in Android sdk 0.00
Is OpenCL a fast alternative for OpenGL and DirectX? +0.29
Depth texture as color attachment 0.00
Perspective projection matrix in OpenGL 0.00
Rotate quaternion on all 3 axis from axis angle in GLM +0.29
Efficiency of std::get with std::tuple -0.26
OpenGL blending; what exactly do Source Color and Destination Color... -0.69
Can I have a default Framebuffer without alpha and depth? 0.00
Using opengl32.DLL in 64 bit JRE? 0.00
Keep alpha-transparency of a video through HDMI 0.00
Depth as distance to camera plane in GLSL +0.29
Passing an 8-bit alpha-only texture to GLSL 0.00
How do I test if a std::thread is moved from? 0.00
opengl 3.3 / glew 1.9 VBO support returns false +0.28
OpenGL Textures are all black in 3.3 - but work in 3.1 -0.71
GLSL shader for each situation -0.43
Drawing multiple objects with different textures 0.00
Getting the color of the back buffer in GLSL -2.09
what is the behaviour of compiler generated move constructor? +0.38
Why does std::weak_ptr not have a move constructor or move assignme... 0.00
Textured point sprites in OpenGL 4.3 0.00
How to know whether particular extension was promoted to a core pro... 0.00
C++11 safely join a thread without using a try / catch block 0.00
Deferred Rendering with Tile-Based culling Concept Problems 0.00
Apply std::begin() on an dynamically allocated array in a unique_ptr? +0.28
C++11: pass (lambda or other) function object by reference or value? 0.00
Passing lambda declared using auto-keyword by non-const reference a... 0.00