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Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 58 59 60 61 62 ... 106
Title Δ
Read pixel in frame buffer object based on mouse click -0.85
OpenGL: Copying a Frame Buffer Object 0.00
GLSL image2D antialiasing +1.08
Multi-threaded rendering D3D/OpenGL/Whatever +0.29
Using GL_RGB10_A2UI internal format in glCopyTexImage1D() OpenGL 3.3 0.00
OpenGL Alpha blending and object independent transparency 0.00
What's the difference between raw pointer and weak_ptr? -2.26
How to register member function with lua-function parameter using l... 0.00
How to get the background buffer of the WinForm control which is dr... 0.00
how do you prevent gimbal lock using glm quat 0.00
Using C++ to Load Structs into a VBO whose Members are Private usin... 0.00
What does the Standard say about the namespace of lambda types? +1.54
Static variables in C++ lambdas +1.53
Move construction from const reference -0.81
Does SFML support transparency? 0.00
How can I find out my OpenGL version on Ubuntu 13.04 -0.76
Passing custom type (struct) uniform from Qt to GLSL using QGLShade... 0.00
Are std::functions inlined by the C++11 compiler? 0.00
Requirements for std::ignore +2.67
Is there any use for unique_ptr with array? +1.17
Reducing the sizeof a vector using custom allocator? +1.18
How to decide using lua_call() or lua_pcall()? -1.59
Adding std::vector<bool> to a Variant of Containers +1.93
Can you pass a fixed-size array as a GLSL function parameter? 0.00
Will OpenGL ever generate a texture-\framebuffer-\shader- etc ID wh... -0.72
Luminance values clipped to [0, 1] during texture transfer? 0.00
how to do customized stencil test in fragment shader 0.00
GLSL, combining 2D and 3D textures +0.11
How do I use an initialization list with a base class? 0.00
Why was the addition of trailing-return-types necessary in C++11? +1.18
How to implement lua_lock/lua_unlock in luajit? 0.00
Crash when glDrawArray and glDrawElements in one programme 0.00
How can I properly use bind() on a subImage? 0.00
Keeping Shader Source Code Hidden +0.28
What about std::array storage placement? +0.87
Fragment Diffuse value changing with camera location/rotation 0.00
Call function on boost::variant regardless of type? +0.97
Rendering from VBO with glDrawElements has a weird result 0.00
Access violation at glDrawArray +0.26
push to list of boost::variant's -1.00
Are point sprites always perfect circles/squares? 0.00
Rvalue references under the hood +1.59
Sorting submeshes/VBO +0.92
How can I check whether a double has a fractional part? -2.71
Reading current framebuffer +0.27
Why is it impossible to move a variable to another thread +2.68
When using the same Vertex shader in different programs, does the u... 0.00
SWIG: difference between %import and %include 0.00
Opengl glLoadIdentity() faster than glPushMatrix()/glPopMatrix()? +0.93
glCompressedTexImage2D for rectangular texture 0.00