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Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 64 65 66 67 68 ... 106
Title Δ
glutinit arguments 0.00
Introducing a depth buffer to a renderer that uses multiple vertex... 0.00
Update an uniform variable in several shader programs at once 0.00
How to stop glReadPixels converting data format by CPU? -2.52
accessing lua class functions in C++ -0.21
corona multi dimensional tables 0.00
Cross-platform compatibility of SWIG 0.00
Rendering OpenGL (instanced?) geometry with world-position determin... +0.26
Embedding ARB in GLSL 0.00
Order of execution of depth_clamp and depth_test 0.00
What are the correct semantics of a closure over a loop variable? +1.75
GL_UNIFORM_BLOCK_BINDING when block is not bound to index 0.00
When supplied with an axis and quaternion, how can I get the angle... 0.00
function pointer from one class to member function of any class +0.26
Find out, if hardware supports specific OpenGL feature 0.00
FBO depth texture in OpenGL 2.1+ +0.29
glReadPixels usage with glPixelStore 0.00
Binding textures inside shaders +0.24
Initializing an object inside the constructor and not in initializa... +0.27
Why is modifying a string through a retrieved pointer to its data n... 0.00
Recreating setfenv() in Lua 5.2 +0.57
Trouble with imageStore() (OpenGL 4.3) +0.29
Does glDeleteVertexArrays lead to deletion of VBOs, associated with... 0.00
How to use RGBA16 in GLSL? 0.00
glViewport, window sizes and clipping 0.00
OpenGL, VAOs and multiple buffers 0.00
Using LuaBridge with pointers to built-in types +0.29
GL_COMPRESSED_RGBA gives scrambled output 0.00
GLSL struct uniform locations return -1 0.00
is std::thread supported on MSVC 11? -0.24
using boost::algorithm in boost::filesystem::path 0.00
OpenGL Vertex Arrays required version +0.26
Is an implementation allowed to site two identical function definit... 0.00
Lua: passing multiple results from function to table constructor 0.00
Problems with Arcsynthesis OpenGL 3.3 tutorials 0.00
Do glGenTextures and glGenBuffers share the same name base? 0.00
OpenGL How to determine if an object is a program or shader object 0.00
Why isn't ->[] an operator in C++? (a subscript operator for der... -0.37
parsing the wavefront obj file format 0.00
How to produce ipairs (as opposed to pairs) behavior in the C API -0.72
Rectangular and mipmap textures 0.00
Visual Studio 2012 __cplusplus and C++ 11 -1.04
Why {} cannot be removed? And why char type variable cannot be tran... -1.66
What is the unit size of the arguments of glviewport? 0.00
Gl3w compilation errors: invalid conversion from 'PROC ... to void*' 0.00
Regarding seamless cub map textures 0.00
OpenGL 3.2 Color GL_TRIANGLES -0.22
Is Lua embedded in C++ capable of having persistent local variables... +0.13
Get results of GPU calculations back to the CPU program in OpenGL 0.00
Why do C++11-deleted functions participate in overload resolution? +1.02