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Rating Stats for

Nicol Bolas

Rating
1735.73 (57th)
Reputation
429,901 (82nd)
Page: 1 ... 62 63 64 65 66 ... 106
Title Δ
Proper usage of OpenGL method glTexImage2D()? +1.58
Constant for that access sampler 0.00
Why does OpenGL be designed as a state machine originally? +0.29
Render multiple textures in one shader pass 0.00
Creating a GL_MAX blend equation equivalent using other methods 0.00
Sudden issues with glut and glew includes and type specifiers 0.00
glGenFramebuffers() access violation when using GLFW + GLEW 0.00
gl_FragCoord.x, y, z being 1 for all pixels and w being the depth 0.00
Is glDrawElements synchronized on back buffer? 0.00
How to determine the width and height of a GL framebuffer object gi... 0.00
How to get the max constant buffer size with OpenGL? 0.00
Is there a non-atomic equivalent of std::shared_ptr? And why isn't... -0.06
Regarding channels in Depth textures 0.00
glEnableVertexAttribArray gives invalid operation 0.00
How to get the textures attached to a framebuffer? 0.00
How to make my own "const data" unmodifiable? -1.66
how to render framebuffer directly in opengl es2.0? -0.22
Lua: Fastest Way to Read Data -0.46
OpenGL MRT glDrawBuffers() argument numbers and behavior -0.23
Given the pitch of an image, how to calculate the GL_UNPACK_ALIGNME... -0.20
How to use RAII appropriately/reduce memory leaks in this situation +0.16
Why is the AMD driver rendering fullscreen quads incorrectly? 0.00
reading BMP BGR values, passing to glTexImage2D 0.00
Retrieve number of samples allocated by driver 0.00
get the view coordinate in a point sprite 0.00
'Excess elements in struct initializer' error with C++11 uniform in... 0.00
Unexpected behavior of glGetActiveUniformName 0.00
Using VBOs, is glVertexPointer/glEnableClientState(GL_VERTEX_ARRAY)... 0.00
Pass stream hint to existing texture? -0.20
Missing unique_ptr and friends operator= overload +1.97
Lua string find - How to handle strings with a hyphen? +1.46
Is glBufferData actually allocating the memory based on the size on... +1.15
What is the difference between short and SHORT in c++? +1.92
Performance gain using interleaved attribute arrays in OpenGL4.0 -1.45
error in moving std::unique_ptr +1.42
Where's the proper (resource handling) Rule of Zero? -1.21
How to prevent race condition in Lua? -0.23
Why is class member variable not allowed to be [ &A, &B ] i... 0.00
nvidia OpenGL extension not available even with a compatible graphi... 0.00
std::unique_ptr, deleters and the Win32 API -1.05
Is the <random> library in c++11 portable? +1.23
Restrictions on std::for_each implementation -2.62
What purpose do metatables serve in Lua (5.2) for OOP? 0.00
Why are the postfix operators designed to return-by-value? -1.43
When to use addressof(x) instead of &x? +1.90
Moving an object into a map +0.55
How can I find out whether my GLSL compiler optimizes the following? 0.00
when is the indices of vertices determined to be used in gl_VertexID 0.00
OpenGL put circle inside an ellipse using GL_TRIANGLE_FAN? -0.20
Blitting stencil buffer into color buffer. Is it possible? 0.00